So the ‘new’ Newton engine by Motion Boutique has been out for a little while now and it has come to my attention that a lot of people have no clue what it is! Why, Newton is a physics engine for After Effects! Simple as that, it allows you to simulate physics in After Effects, whether it’s bouncing a ball, objects falling, or things shattering into pieces due to force.
- Robust and fast
- Simple and intuitive user interface with OpenGL preview
- Gravity, collisions, friction, etc.
- Support of masks and shapes
- Handles different sorts of bodies: static, dynamic, kinematic, etc.
“Simple to use and fast to execute, Newton is the must-have animation plug-in. Newton interprets each 2D layer as a rigid body in a real environment. Once simulation is completed, animation is recreated in After Effects with standard keyframes.” – Motion Boutique
Let me stress the word ‘robust’ and ‘fast’. Newton is extremely fast and easy to use to simulate such complicated physics and has a ton of potential. Here are some tests already done by a few people:
If you liked this article, leave your feedback comments down below or click the ‘Like’ button!